BSc (Hons)Video Game Development
Study location | United Kingdom, NTI Birmingham |
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Type | Bachelor courses, full-time |
Nominal duration | 2 years |
Study language | English |
Awards | BSc (Hons) |
Course code | I573 |
Entry qualification | High school / secondary education (or higher) |
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Language requirements | English IELTS: 6.0 (with a minimum of 5.5 in each band) |
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Other requirements | At least 1 reference(s) must be provided. A motivation letter must be added to your application. A relevant portfolio is required. portfolio and example of written work - Applicant is required to submit a portfolio and example of written work |
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More information |
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Overview
Interested? To learn more about this study programme, entry requirements and application process, please contact one of our consultants in a country nearest to you.
Programme structure
The course is structured around teaching you new skills and allowing you the freedom to experiment and experience putting your new skills into practice through live projects.
Typically, this means modules are split into taught modules and studio-based project modules.
During the first year, you will study four taught modules over semester one and two and two project modules over semester three, which takes place over the summer.
During Taught Modules teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight. Teaching time during these modules will be 8 hours per week + one scheduled tutorial.
During the project modules, you will be in the studio every day, from 9.30am to 4.30pm, Monday to Thursday. These modules are collaborative and you will be working with students from different disciplines such as, programming, design, production and business.
During your second year, there will be a further four taught modules, with more opportunities to learn from guest lecturers. Teaching time during these modules will again be 8 hours per week + one scheduled tutorial.
In year two, your final year you will undertake one major project module, where you will go through the process of scoping, defining and pitching the creation of your own project, which may include your own art assets, a new product, or even working with an industry partner to respond to a brief they have set.
If you are creating your own product, you may wish to partner up with the students with complementary skills such as programming, design, production and business.