BA(Hons)Game Art
Study location | United Kingdom, Falmouth (Penryn Campus) |
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Type | Bachelor courses, full-time |
Nominal duration | 3 years |
Study language | English |
Awards | BA(Hons) |
Course code | W280 |
Entry qualification | High school / secondary education (or higher) The entry qualification documents are accepted in the following languages: English. Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original. |
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Language requirements | English IELTS: 6.0 (with a minimum of 5.5 in each skill) |
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Other requirements | At least 1 reference(s) must be provided. A motivation letter must be added to your application. |
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More information |
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Overview
Interested? To learn more about this study programme, entry requirements and application process, please contact one of our consultants in a country nearest to you.
Programme structure
Year One
In your first year, you’ll build the basic skills that are required of
game artists by the industry. You won’t specialise at this stage but
instead gain experience of all of the major roles artists occupy and
the techniques they use. Working with industry standard software,
methods and pipelines, you’ll develop your drawing skills, get better
acquainted with anatomy and bring these skills to SD modelling and
its related elements.
You’ll learn about concept, environment and character art through
workshops, lectures, crits and seminars, as well as through sustained
practical experimentation. Traditional art skills are learned alongside
contemporary digital art skills, both 2D and 30.
o Concept art and visual culture
o Character art
o Environment art
o Making avatars
o Making space
Year Two
Your second year is designed to help you to become more confident
in your approach to making art for games and in your ability to use
creatively relevant professional tools. You‘ll take on larger and more
challenging projects which allow more sustained engagement. Your
first semester work concentrates and consolidates your learning in
preparation for the ‘live’ game development of your second semester.
In your second semester, you‘ll apply your learning within a
collaborative project, working with other game development
students on their game project to provide various art assets. This will
help you contextualise your understanding of the development
pipeline and practice your skills in a live game development context.
In addition, you’ll undertake a specialist practice project where you‘ll
start to hone your skills in a particular area of game art and where
you can concentrate on ensuring some high quality work for your
portfolio.
o Developing concept art vocabularies
o Developing character art vocabularies
o Developing environment art vocabularies
o Developing specialist practice
o World creation: game development project
Year Three
Specialisation, independence and professional practice is the main
aim of your third year. You‘ll work on developing a game with a multi-
skilled team throughout, contributing art assets to the game. You’ll
work alongside others in a studio context, working with the same
methods and pipelines used in industry to produce games.
In addition, you’ll work on specialist game art that will contribute
distinctive, polished work to your growing portfolio. We‘ll help you to
commercialise this work and prepare you for the transition to
professional life.
o Major game development project
o Preparing for the future
o Professional practice
Career opportunities
Game Art at Falmouth is designed to produce graduates ready for
work in games or app development:
o Artist
o Environment Artist
o Character Artist
o Concept Artist
o SD Modeller
o Animator
o Producer
Please see the university profile or contact us for the deadlines that apply to you
Please see the university profile or contact us for the deadlines that apply to you